What's changed? Does anyone here feel that it's balanced or maybe it's not meant to be balanced? The match reports seem to justify just how bad the battles go. But in V2, my inner rage just keeps spilling and i exit the game in a matter of a couple matches rather frustrated. I remember that it was really fun for me in V1.0 and i enjoyed it so much that i never wanted it to end. I also FEEL a huge meta advantage to rammers like T26E4 or E25, which have really made it difficult to grind credits in V2 when compared to V1. I rarely have a fight that ends in a 1v1 or close enough to it. I seem to encounter a lot of one-sided games in Mad Games currently, very dependant on tank line ups. Something about Mad Games V2.0 vs V1.0 is different. WR hasn't seen a massive hit like it normally would and I've got more credits than when I started thanks to liberal application of all those complimentary boosters and premium time. Kind of like a no-loss sandbox set up where you never lose credits, can win some and can run those tanks you normally don't because they're a bit of a drag in normal battles.Įither way, my JPII is almost ground out. Maybe, just maybe, switch the 'specials' around on the tanks in each iteration? Some will end up massively OP which is absolutely fine (like it is for the Panther II now) but it'd also be nice if it was 'fun' without much penalty. I think they might have messed it up a little bit. But it seems that grinding in mad games is much, much slower than in regular battles. Not like I especially care, as I've been grinding the heck out of a Jpanther II for no real penalty. There are an awful lot of Panther II out there, and they seem to do a lot better in mad games than they ever do in regular battles.
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